allthemonsters (
allthemonsters) wrote2013-04-05 11:54 pm
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Night 020 Plot Preview
The dreams fade into memory, leaving the houseguests to find their way in the night.
For a group of their fellows, waking from the dreams does not return them to where they were. These awake instead in a small five sided room. The couches they wake on has been placed in the exact center of the room, turned outward toward the doors circling the room, a pentagon where their prone bodies form the sides.
There are four others with them, each sharing the same mark on the back of their hands. Their clothes have been changed, and they have no personal possessions with them, magical or otherwise. The outfits they find themselves are as stark as the rest of the room, white on white, plain fabric that does not differentiate itself in the least bit from the uniform of the others in the room. It is clearly unisex, and perfectly fitted to the needs of each guest that finds themselves trapped within the room. Perhaps oddly so, as the guests themselves vary so dramatically in size.
There are no blankets to be found, or any other coverings. The couch will not move from its place, and the stiff, sturdy pillows offer more utility than comfort.
There is another sense of uniformity within the room: even those who would not normally otherwise be feel oddly human. If they did not have a human shape, they seem to hold one now, however dream-like they feel, and all share the same vulnerabilities. Their powers are not quite there, they cannot fight this place any more than their comrades can. In spite of this, none of them hold any sign of previous injury. They are unblemished and unharmed. Pristine in the white expanse around them.
The room is disturbingly silent, save for the noise the guests make as they move throughout the room. The walls are softly padded, and yield to the touch of those who lean against them. The sounds made in the room seem strangely muffled.
A water cooler and a small basket of muffins and other pastries has been placed in one of the corners, allowing those trapped within the room to sustain themselves.
There are five doors in the strange room, each with the name of one of those trapped. To those that are not named on the door, the door looks plain and ordinary. White in the white room with stark black writing to indicate who it belongs to. There is nothing to indicate that this room or the doors are in any way out of the ordinary.
It is only to the named person that the door becomes frightening, an obvious gateway to their worst nightmare, meant only for them. It is familiar, somehow, somewhere they may have passed through before, and completely unmistakable. They know this door, have touched the handle before, and they know where it leads.
The door seems to tug at them, urging them to face what hides within.
Those who yield to the tug of the door will find themselves pulled into their worst nightmare, inescapably part of the events unfolding. It falls to their fellow prisoners to try to save them, to help them overcome this most primal fear, or risk the nightmare overwhelming them.
Those who refuse to struggle with the nightmares of their fellows and remain in the central room will soon notice that their own door trembles, as though whatever lays behind it knows they are alone and vulnerable. Continued refusal will result in the door bursting open, and the figments of their nightmares coming to claim them.
But the longer they take, the longer they stay within while the victim suffers, the more ingrained they become in the nightmare itself. They feel the emotional pains of the dreamer, their fears and nightmares bleeding over into the spectators until they are no longer audiences to a play but a part of the very set. They must choose to fight for their new-found friends, bringing an end to the dream before the nightmare can drag them in. All escape, or all will suffer together.
Those who manage to successfully overcome all five of the nightmares will find themselves on the couch once more, just beginning to awaken, the doors of each defeated nightmare solidly locked once the challenge has passed.
((ooc: This is being made available so that everyone involved in the plot can get an idea of what's coming and start their plotting! This will be included in the night update, next week, and you'll have opens to post in in order to play out your nightmares and interaction (outside the dreams or otherwise).
Use this post to ask questions, talk to each other, plot things out, and do whatever you need to, in order to prepare for the plot that starts next week. It'll last the full three weeks of night, and we want you to be prepared, going into it! Especially as it's mostly player-run: you'll be NPCing your own nightmares, and mod interference will be minimal.))
For a group of their fellows, waking from the dreams does not return them to where they were. These awake instead in a small five sided room. The couches they wake on has been placed in the exact center of the room, turned outward toward the doors circling the room, a pentagon where their prone bodies form the sides.
There are four others with them, each sharing the same mark on the back of their hands. Their clothes have been changed, and they have no personal possessions with them, magical or otherwise. The outfits they find themselves are as stark as the rest of the room, white on white, plain fabric that does not differentiate itself in the least bit from the uniform of the others in the room. It is clearly unisex, and perfectly fitted to the needs of each guest that finds themselves trapped within the room. Perhaps oddly so, as the guests themselves vary so dramatically in size.
There are no blankets to be found, or any other coverings. The couch will not move from its place, and the stiff, sturdy pillows offer more utility than comfort.
There is another sense of uniformity within the room: even those who would not normally otherwise be feel oddly human. If they did not have a human shape, they seem to hold one now, however dream-like they feel, and all share the same vulnerabilities. Their powers are not quite there, they cannot fight this place any more than their comrades can. In spite of this, none of them hold any sign of previous injury. They are unblemished and unharmed. Pristine in the white expanse around them.
The room is disturbingly silent, save for the noise the guests make as they move throughout the room. The walls are softly padded, and yield to the touch of those who lean against them. The sounds made in the room seem strangely muffled.
A water cooler and a small basket of muffins and other pastries has been placed in one of the corners, allowing those trapped within the room to sustain themselves.
There are five doors in the strange room, each with the name of one of those trapped. To those that are not named on the door, the door looks plain and ordinary. White in the white room with stark black writing to indicate who it belongs to. There is nothing to indicate that this room or the doors are in any way out of the ordinary.
It is only to the named person that the door becomes frightening, an obvious gateway to their worst nightmare, meant only for them. It is familiar, somehow, somewhere they may have passed through before, and completely unmistakable. They know this door, have touched the handle before, and they know where it leads.
The door seems to tug at them, urging them to face what hides within.
Those who yield to the tug of the door will find themselves pulled into their worst nightmare, inescapably part of the events unfolding. It falls to their fellow prisoners to try to save them, to help them overcome this most primal fear, or risk the nightmare overwhelming them.
Those who refuse to struggle with the nightmares of their fellows and remain in the central room will soon notice that their own door trembles, as though whatever lays behind it knows they are alone and vulnerable. Continued refusal will result in the door bursting open, and the figments of their nightmares coming to claim them.
But the longer they take, the longer they stay within while the victim suffers, the more ingrained they become in the nightmare itself. They feel the emotional pains of the dreamer, their fears and nightmares bleeding over into the spectators until they are no longer audiences to a play but a part of the very set. They must choose to fight for their new-found friends, bringing an end to the dream before the nightmare can drag them in. All escape, or all will suffer together.
Those who manage to successfully overcome all five of the nightmares will find themselves on the couch once more, just beginning to awaken, the doors of each defeated nightmare solidly locked once the challenge has passed.
((ooc: This is being made available so that everyone involved in the plot can get an idea of what's coming and start their plotting! This will be included in the night update, next week, and you'll have opens to post in in order to play out your nightmares and interaction (outside the dreams or otherwise).
Use this post to ask questions, talk to each other, plot things out, and do whatever you need to, in order to prepare for the plot that starts next week. It'll last the full three weeks of night, and we want you to be prepared, going into it! Especially as it's mostly player-run: you'll be NPCing your own nightmares, and mod interference will be minimal.))